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ColecoVision has 30 years anniversary
here in 2012, and
CBS ColecoVision in 2013.
I would like to celebrate this
by building a new Coleco Arcade.

This is my new arcade project.
A French CBS Scart Colecovision in a self made new Arcade Cabinet.
This is not an Emulator, but the real stuff.
The project was started in April 14. 2012, and expected to end around August/September 2013.

I'm started on a new ColecoVision arcade project, this time is my cabinet a smaller type.
I use some of the parts from the earlier project 2, therefore will the new cabinet be same wide but only  40 cm. ( 16" ) deep. ( the old was 30" ).
The New Coleco Arcade is built from scratch.

What's inside:

A 19" 2005 4:3 LCD from Samsung, Syncmaster 910 MP with Scart, RGB and VGA connector.
My French CBS ColecoVision from 1983 with Scart Output (PeritÚl/RGB).
The Super Game Module (SGM) from OpCode Games.
An older 200 W. PC Power Supply, Fortron/Source.
2 x 4" Car speakers from XZound 2012, T. Hansen # 43603, 100Hz. to 20KHz.
5" Woofer, Biltema 2012 Art. # 24-000, 20Hz. to 160Hz.
2 x Arcade enablers 2012 PCBs from Harvey deKleine, Canada.
Almost the same Joysticks and buttons from Project 2.
The 2 buttons Player 1 and Player 2 from project 2 are not mounted, because I use 2 Champ adaptors CA-340, they have all the key buttons.
Also the option to insert overlays again.

The cabinet provides also a small space, which will include the Driving module and the Atari Converter, Remote control and the AtariMax SD ultra.

Extra for the new control panel is the Super Action features.
There is added 2 (4) extra fire buttons especially for use for the games Spy Hunter and Front Line.
Also 2 buttons for the new Pinball game Roller Ball is mounted in each side of the cabinet.

As you can see is Roller Controller a part of the control panel.

I will later also have the opportunity to connect the driving module.
It will be a kind of an add on/off solution.

Images below.
Later in 2014 will there be bigger images to click on.

My previous ColecoVision Arcade...

< Here can you see the separation of the old cabinet from Project 2.
Also the 19" 4:3 LCD Samsung I will use in my new project. >

Samsung SyncMaster 910 MP...


< The new cabinet is a tight solution.
The height is 160 cm. ( 64" ), width 57 cm. ( 23" ) and only 40 cm. ( 16" ) deep.
Everything can just fit inside, with a minimum of space. >

Some of the complicated drawings...


< Speakers from X Zound in China.
# 43603/PY-IN 1012 >


< Buttons from ArcadeShop.de
The Red and the Green button do I already had.
The Purple and the Yellow one is new. >
2 Orange buttons is for the side panel.


ColecoVision Roller Controller in the middle...

< Here are the Roller Controller tested to see if it fits in the hole.
Roller Controller will be mounted from the bottom.
I separated the Roller Controller,
because the Roller Controller must be able to fit into my new control panel. >

Almost everything on one plate...

< Here can you see the Champ Adaptor mounted.
Roller Controller is milled down into the wooden board, same is the 2 joysticks. >


A part for containing the car speakers...

< A piece of wood for the speakers.
Here are the 1st car speaker mounted, just to see if it fit proberly in the hole.
There is two of them, and the sound is supported by a woofer.
So the sound for my new ColecoVision Arcade is really superb. >

One car speaker mounted...


Side and top marquee...

< Assemble some of the cabinet.
I was started with one side (left) and the top for the light and marquee.
You can see the plate for the car speakers mounted. >

Marquee and speakers plate...


It's going in the right direction...

< As You can see on the picture left.
The Arcade cabinet is now taking shape.
On the right can you see a sample of the new marquee.
It will be placed in front of the room above the speakers. >

The new marquee for the ColecoVision Arcade Machine...


The Controller PCB.

< Electronics from Canada.
 The electronics shall distribute signals inside the control panel.
I ordered 2 set each for Player 1 and 2.
This Controller PCB shall distribute signals to two Joysticks,
Roller Controller, 2 Champ keypads and 10 Buttons.
So at least 36 wires to solder alone in the control panel. >


< DC 5V Out and Audio Out (Dual Mono) direct from the Chip.
Maybe I will have to change that again,
and take the output from the inside Scart Connector.
reason to this will be the SGM Module.
I need combined sound or PSG sound from each speaker.
Also a PC power connector is mounted. >


< A carrying handle on the back of the cabinet.
And a side button for Roller Ball.
The side buttons can also be used to Fire 1 and Fire 2. >


< The Control panel in its final layout.
There will be mounted an acrylplate later this year.
On the right, many wires as usual.
36 wires + 6 DB9 connectors. (2 x 3 wires).
2 from ColecoVision to Roller Controller.
2 from Roller Controller to the enabler.
2 from the Enabler to Champ adaptors.
1 for DC 5V.
And finally 1 for reset. >


< The Samsung Tv/Monitor after it is painted, and
after removing the protection. >


< Started with paint on the cabinet.
 Diode light (LED) for marquee and mounted speakers.
Note Power switch and reset on the top. >


< Some small side art in A4.
There will be more, but this is a start.
The plexiglass is milky white for the upper marquee.
There will come a banner later, maybe this year. >



More to come soon...
 Will be updated again from August 2013.


Status: This project was "finished" in 2014 with some mistakes.
However, changes must be made to the Control panel.
The Roller Controller can not work together with the Arcade Joysticks and the Champ Controllers.
Reason, there is a conflict with the buttons.
Games that requires two buttons like Cosmic Avenger and Roc 'n Rope interfere with each other's buttons.
For some strange reason it also affects the Super game Roller Ball.
No problem if I disconnect the Roller Controller.
Later in 2016 will Roller Controller either be removed, and a new design for the Control panel will be updated.
Or I need to find an easy solution where it can be combined without having to go into conflict.

Latest: I found 2 defective microswitches and a possible error on the one PCB board for player 1.
Will check it out the next couple of days.

Last updated: June. 05. 2016.