New Generation Video Game Computer System.
CBS ColecoVision Video Game /
Home Computer System - Expansion Module Interface
CBS ColecoVision Ordinateur Multi-Services - Interface Pour Modules
Quality Sound And Graphics.
CBS ColecoVision has the
power and capability to produce the superb sound and graphics only
in genuine electronic arcade games.
Good sound and graphics are essential features which make arcade games so
challenging and enjoyable to play.
Now these outstanding features are available in your own home with CBS
ColecoVision Video Game Computer System.
Top quality on-screen detail
is made possible through the powerful microchips inside the CBS
the 32 K Rom Micro processor is more powerful than any other video game
system and more powerful than most
basic home computers.
A Wide Range Of Super-Charged Games.
CBS ColecoVision has lot
of challenging game cartridges which are faithful copies of the arcade
The games are so close to the arcade originals in sound, graphics and
gameplay because each cartridge contains
a super-charged' chip, ranging from 8K Rom to 16K Rom (Donkey Kong
cartridge) with Turbo and Zaxxon cartridges
containing the ultra powerful 24K Rom chips.
Couple the power of the
game cartridges with the power of the CBS ColecoVision console and you
have the realism,
detail and challenge in every cartridge which will test the most skillful
video game expert.
CBS ColecoVision have already
tested thousands of players because they are exclusive games developed by
arcade game experts for the original arcade games.
To get the best from each
game you need fast, responsive easy to handle controllers.
The CBS ColecoVision console has controllers which include an 8 direction,
fingertip control joystick,
2 independent fire/action buttons and a 12 digit push button keyboard for
Expansion Capability For The Future.
The Expansion Module
interface is a unique feature for the CBS ColecoVision console: It allows
the console to be
expanded to perform other uses.
At this time two expansion Modules are available with the third, a
powerful home computer, close to completion.
Expansion Module No. 1
allows you to play all Atari VCS compatible cartridges on the CBS
This unique adapter gives access to the widest range of video game
Expansion Module No. 2 is a
driving unit which includes steering wheel, dashboard unit and accelerator
comes with the Turbo video game cartridge.
Expansion Module No. 3 is a
sophisticated Home Computer keyboard unit which harnesses the power of the
CBS ColecoVision game console (32K Rom;16K Ram) and converts into a
powerful home computer.
These Expansion Modules are
just the beginning; through the unique Expansion Module Interface it is
to expand the CBS ColecoVision console to fulfil many future needs.
The whole adventure began above.
The very first prototype.
Note the spinners, the blue
push buttons, on/off
and reset (horizontal).
The and # are presented in
Colecovision was in the 1982 until around 1985 the biggest
gaming console ever.
ColecoVision was an Arcade machine just for your home, designed by Texas
Instruments and manufactured both in USA., Hong Kong and Taiwan.
The Colecovision is essentially a stripped MSX1 and very close to
ColecoVision is related to all home computers and consoles with the
environment around Z80 and the graphic chip 9928.
ColecoVision has a cartridge slot, 16 kb video RAM, up to 32kb ROM and 1kb
So games written for the colecovision could easily be ported to the MSX, but
the other way around proves to be more difficult (but is certainly
possible as well).
Atari, Mattel and
Philips do not have the same high resolution graphics like
Intellivision was even better than Atari 2600, and Atari better
But what was it there could make ColecoVision so popular back in
the 80's ?.
Popular movies at the time was: Scarface, Starwars, WarGames,
Flashdance, Trading Places Jaws 3, Superman 3, Christine, Dirty Harry and
-But these video games you played on your local Arcade in the early 80's,
for your hard working money,
was so you could play your favorite games like Donkey
Kong, Pac-Man, Pole Position, Qix, Popeye, New Rally-X and maybe Lady Bug.
These games was in that time very popular and the people there played
on these machines was completly obsessed.
You was "a kind of obsessed", -maybe you could make a record, and
then get your initials on the screen for the rest of the day, or even "forever".
There was earned big money up around the 80's on these
Arcade machines, just like the old fasion
A big part of these arcade machines was build up around the CPU: Z 80 A,
and the same CPU chip is build inside of the ColecoVision.
Zilog's popular CPU Z 80 A, was an 8 bit prossesor that saw the
day of light back in 1976, with around 4 mHz. of speed.
Z 80 A are close to Intel 8080/85.
A good thing was that the Z 80
A could generete own RAM signals.
Z 80=2,5 mHz. Second version Z 80 A=4 mHz. Third version Z 80 B=6 mHz.
and Z 80 H=8 mHz.
The popular Hitachi HD 64180 was also close to Z 80 A, and had
A coin-up for an arcade machine fill
around 40 x 40 cm.
E.g.: "Moon Patrol" 3
pieces of a PCB: 37 x 42 cm.
+1 piece of: 37 x 16 cm.
This game PCB filled with chips was in an Arcade machine way back in 1985.
-But a cartridge for ColecoVision is only around 10 x 8 cm. and
include a PCB with only 2 or 3 chips.
Remember an arcade machine could have the same CPU, for data, but
it could also have it for working sound.
Arcade games had
also a very large and a different way of chipset to be able to run such a
game of this size.
So limited chips for a ColecoVision game had therefore some limitation in the gameplay for ColecoVision.
Even on the ColecoVision game pack was a textnote: -"Just
like the real arcade game"- Well, you most realize that
it was a different game you played,
but many are close to.
ColecoVision and the Adam had the core, and was the precursor for the later
Why are they so close and yet not anyway, since MSX, as we know came
SpectraVideo 318 was an unfinished MSX homecomputer like ColecoVision and
the ADAM Computer.
The differents was Coleco's own restrictions.
They made ColecoVision as cheap as possible, so no easy multicolor and
flicker was a big problem.
gamedesigners was reminded to remove
all unnecessary things that could prevent the game to fill to much.
Characters og backgrounds was simple, and the logical gameplay was
changed, and we know now we can blame the ColecoVision graphic chip for that.
Coleco would and could not get close to an arcade machine, neither
on memory, 80's resolution and colors.
A ColecoVision Graphic chip could only handle 15 colors, 1 transparent and
had in no way a scrool generator built in.
Also the design inside on the PCB, components, and the way the console are
built are a limitation in itself.
Coleco's own graphic designers was not even able to program a nice smooth
scroll for Colecovision.
But it could the people from 3rd Party companies like Imagic and AtariSoft, with their games
"Nova Blast", "Defender" and "Moon Patrol".
Differents in the games design was that, allmost all the
had a vertical monitor,
while a tv screen is horizontally.
So it was a big work for the graphical designers at Coleco to redesign it
all from scratch, and there was no time for aa Coleco employer to take a break.
Coleco released a lot of games, so they decided in 1983 to outsource some of them to
A cartridge for ColecoVision was before up to 32 K. ROM and in the
80s was those chips very very expensive.
128 K. for the first homebrew Pac-Man Collection, and
maybe up to 256 K. for the upcoming Castlevania Redux from
But "MegaCart1" from OpCode can provide up to more than 1 mb.
ColecoVision is today more
powerful than ever.
You still have your old 80's ColecoVision if
it still works.
But you can now add a Super Game Module with extra RAM and one more Sound
You can also add an very avanced AtariMax SD Cartridge with a SD reader.
You can also add a Graphic Card with VGA out, and newest is HDMI.
New is also Super games that can store settings and save high-scores in
the cartridge without batteries.
After Coleco say stop for further games in 1984 and the game market general in U.S. failed in mid 80's, was
there still many
unreleased ColecoVision games on the market.
Many games was hastily completed, and the last hit the market in 1986, but
the screen says 1984.
Konami Industry has short after a big sale outside U.S. for the MSX platform.
in USA and Canada can now, thank god convert these games
so they can be played on ColecoVision today.
The company Konami is around, but not our beloved ColecoVision, it will only
The problem with our ColecoVisions is the lifetime, it's limited by the range of components
which many of them have left the world.
If only there could be build a "New" ColecoVision, a
CV2, perhaps, an
improved and stronger version.
It could possibly be emulated, I think this will keep alive the many
games around the world quite.
And remember there will still be produced games even today.
This is one of the
original Coleco Brands from the former company Coleco Inc.
The Brand is not the oldest.
Games in Europe eas licensed under CBS Electronics.
The common name was ColecoVision.
My serial for my 1st.
And for the second
And here number 3.
My serial for my second newest, # 4.
This is from july 19th 2010.
All my CBS Consoles are made in Hong
Promoted advertising: CBS
Industries introduced their
ColecoVision outside Europe i 1983,
was it with one of the most popular games
the world known, namely Donkey Kong.
Nintendo's biggest hit ever.
In Denmark and
large parts of Europe and Scandinavia
was ColecoVision not necessarily came
with Donkey Kong.
It was also released with the game
A Pac-cheese look-a-like game was
And in Denmark an Italy was Mouse Trap included.
The Official Instructions book for Europe.
The book are including 10 languages.
The power supply was
big and heavy as a rock.
110-130 V ~ 19 VA 60 Hz.
220-240 V ~ 19 VA 50 Hz.
it's said that the U.S. version of
the power supply easily can break.
They have a plug in version.
In relation to the EU and maybe Canada do U.S. not have a lead at each end of the power supply.
Some of the first games released for
Avenger - Donkey Kong - Mouse Trap - Lady Bug - Smurf - Venture -
Zaxxon - Space Panic - Carnival - Gorf - Looping - Pepper II - Space
This is the original aerial splitter
For Europe. (DIN).
2 x female and 1 x male.
CBS and ColecoVision Technical 1982/83 :
Zilog Z 80 A
1 K System RAM
Graphic mode 1
256H x 192V
3.58 MHz for NTSC and 4.43 for PAL
8 K RAM
16 K RAM
(8x4116) or (8x8326)
8 bit. 10,7 mhz.
TMS9918A 60 Hz. NTSC. No RGB.
Only Video Out.
TMS 9929A 50 Hz. with Y Pb Pr
for RGB encoding.
For PAL up to 313 lines per frame. French version has RGB output
via Scart connector.
up to 32
Simulated, max 2 moving sprites per
Text on screen
36 characters a 24 lines, and 80
characters for the ADAM Computer with a Monitor.
3 channels, 5 oktavian and 1 white noise,
8 K -16 K -24 K -32 K as standard.
RF Coaxial signal / F - Connector
for U.S., and HF Coaxial / DIN Connector for Europe. RGB Scart
The ColeVision had a 12 seconds delay that irritated many
people in USA, and people were mad.
The real reason behind the 12 seconds delay is a
loop in the ColecoVision Bios, the delay was purely intentional.
Eric Bromley at Coleco felt that it was appropriate for the copyright.
companies like Parker Brothers, Activision, Micro Fun and all newer
companies avoided this
delay by simply bypassing it in the Bios.
In Denmark, Autralia and other contries in
Europe do we not have the 12 seconds delay, only
On the right do you see my very own box from 1983.
I found the box far into my cellar, which I also found the box for the
The Mouse Trap sticker up left is fallen of over the time.
On the picture left, you'll see where the label would have to sit.
When and if I find the receipt on the purchase of my CBS ColecoVision,
will also that be posted.
(Still not found, July. 2016.)
This is my very own and 1st. CBS
ColecoVision on this picture.
The adhesive wood effect is placed by me in 1984.
I have had different versions of ColecoVisions motherboard.
My first ColecoVision was a CBS revision printed 1983 with a U.S. board
Then 3 ColecoVisions in various revisions, and finally end up with the
My newest and 5th board is also a French REV. B # 91209 from 1983.
It's the best CBS ColecoVision on the market at all. ( 9929A + RGB ).
The adhesive wood effect is still on my ColecoVision, I just change the
upper half every time I get a new ColecoVision.
Many out there have tried to emulate it with varying results.
But this one, is the one and only.
The French version.
SCART TV cable, allows you to get the
better quality of
sound and picture through the RGB signal.
It also allows you to connect the console to any CRT, LCD or plasma TV, as
long as it has a SCART connector,
avoiding much more interference or noise, typical of the RF-Antenna/RCA/F lead
Very few CBS Colecovision consoles were sold including this SCART lead,
because in that time the
Connection had not become a standard on ColecoVision yet.
The French standard was originally designed in the 70s, under the name
U.S. call it
EIA interface, and many europeans call it the Euroconnector, but Scart
is a kind of common name.
This standard is more than common in Europe than in the rest of the world,
in which commonly used the famous yellow RCA phono plug.
Therefore, these may well become confused about what is AV in Europe and
what is the AVin for example in USA.
The french CBS ColecoVision
version with Scart output was the last production for the market.
In U.S. and Canada was the production already stopped, but the stock end
was still crowded.
As Coleco sold out of their units were surplus of perhaps some boxes from
the CBS production, therefore, the last consoles sold with different body
content and various manuals.
But the French version should be original.
"This console is
almost 30 years !
A true collector very rare in France.
It worked well in the world 6 million copies, huge for the time, but it
was sold only six months in France."
With RF on LCD.
With RGB on LCD.
Look at these
Palms in Road Fighter with RGB on a old Tv.
And Bump 'n' Jump with RF on LCD, and with RGB on LCD.
Last updated: June 11. 2017.
Last updated: April 02. 2017.
Last updated: July 31. 2016.