Opcode Super Game System FAQ

Key people:
Ricardo Oazem.
Eduardo Mello.
Ademir Carchano.


Opcode Super Game System...

It will be Eduardo at Opcode Games that have the strongest card to play out with.
Before this project can be a reality will at least 200 people need to confirm a purchase.

In the near future, maybe around 2018 or 19, will there most likely be produced a new world novelty.
We have seen it before, an console that can run ColecoVision games namely the Dina 2 in 1 and Bit 90.
Dina 2 in 1 was not an ColecoVision, but an console that could handle 2 kind of games, ColecoVision games and Sega games.

Eduardo Mello, the man behind Opcode Games LLC, will soon present us for a new super 8-bit cartridge based gaming system.
"It's a true new system that happens to run all ColecoVision + all SGM stuff, but it is also a full generation ahead from NES."

Eduardo's first CV2 plan was just to merge the CV + his new Super Game Module into a new ColecoVision.
The plan was to keep the original CV case, and just replace the PCB and the metallic front plate.
But some of the components are out from the production market, so he will go new ways with this new project.

When he first seriously talked about it in 2010, was it André from Nurve Networks who helped Eduardo with technical assistance.
Eduardo consider his ideas, and it soon became clear that the V 9990 should be included in the project together with V9958.
But Unfortunately for unknown reason was André unable to help Eduardo with his project.

One thing you can be 100% sure at, this new Opcode "Super Game System" (SGS) will contain the SGM Pro features and a bit more.

Something that he and his very good friend in Brazil Ricardo now is started to work on.
Ricardo Oazem is a very talented engineer he will be the one that are responsible for the new project.
Not sure if Ademir Carchano still is involved in the project.

Eduardo and Ricardo will add the functions as they means will improve a new upcoming Super Game System.

The main goal with the hardware is to produce a machine that is up to 95% compatible with all the ColecoVision and SGM improved software.
If 99% is the goal, will the new Opcode Super Game System also support the Steering wheel, Roller Controller and the Super Action Controllers.
But not the Atari converter nor the ADAM computer.

Eduardo's philosophy behind the project is, to offer features, that can be used as a kind of options.
Custom color palettes, smooth hardware scroll, improved PCM, sampled voices and sound FX.
All of that can be added to games as options, so those with the new Super Game System can enjoy all that with improved A/V.
Video output will
probably requires a VGA out, and Audio either RCA (Phono) out or at least Mini Jack.

Eduardo has planned a number of functions not available with the Atarimax SD ultimate.

The idea is to create a new 8-bit platform for those interested in retro games, retro computing and retro programming.
It needs to be easy to use, easy accessible and fast.

Therefore is the environment very close to MSX2+.

You can still play your classic ColecoVision games which also will includes the Super Game Module with Pro features.
In the future will there be developed games only for the Super Game System, which won't run on a regular ColecoVision with or without the SGM.

The new Opcode Super Game System console is more based on MSX than the ADAM Computer.
Expansion is internal, and it isn't the same as the original ColecoVision, so no Atari Converter or ADAM Memory console to add.
It will complicate the video circuit, so it is a no go.

Instead refers to the original 1982/83/84 ColecoVision.

And the best part is the ability to detect and play the big MSX titles and other upcoming homebrew games.
This consoles resolution could be 800 x 600 via the VGA output.
With F18A is the resolution 640 x 480.

The new Opcode Super Game System will run almost all regular ColecoVision games + almost all Super Games.
It means that the Super Games System is backward compatible with your existing ColecoVision collection.

The new Opcode Super Game System will have a secret mode, where all new upcoming stuff will be mapped in.

The new Opcode Super Game System will accept all the CV controllers.

The new sound output can produce any sound you like, and can be sampled to lets say very close to the original from a given game.
That's very good for classic games like Wizard of Wor, DKA, Pengo, Bezerk and New Rally X.
But also games like R-Type and Salamander will be very good upcoming titles with its sound.

The beauty of having several sound chips is that the developers can use them optionally.
For example, can developers create a game for the regular SN 76489 AN sound, or they can make use of the AY-3-8910.
And not only that, you can also mix both sound chips with each other.
There are already games that supports both audio chips like: Comic Bakery, Mecha-8, Mecha-9 and Konami's Ping Pong.
But for some of the more avanced games will the new SGM Sound Pro be the new solution.

Here are Eduardo's tentative specifications for the new Opcode Super Game System.

CPU: Could be the Z84, 8 MHz or the 68000 clone from Toshiba/Hitachi
Main RAM: Least 32 Kb, or more for SGM Pro features.
Control: Memory and I/O decoders / interrupt controller.
Video: V 9958, not comfirmed.
Video: V 9990 16-bits quality graphics.
Video Out: Sony CXA 1645 The CXA encoder can be set to work in both NTSC and PAL mode, it can produce excellent picture quality,
Stereo Sounds: SN 76489 A, AY-3-8910 + Yamaha YMF278B aka OPL4 or YM2151 DAC, Stereo.
SD card: Depending on the price, ALFAT SoC processor, 1 x SD, 2 x USB, FAT access, otherwise will AtariMax SD still be the option.
BIOS: 128Kb. flash.
Ports: 2 x DB9 (correct wired), 1 x Cartridge CV insert.
Front panel: 1 x On/Off, 1x Reset, 1 x Blue LED.
Expansion port: Eduardo still thinking about it, perhaps a new compatible port, but it is not a given priority.
Case: Custom case, about half the size of a regular ColecoVision.
Built in Game Manager: 128Kb. or 512Kb. of SRAM, emulates cartridge, several special functions like, cheat codes, custom palettes, screenhots, slow motion, pause, game save, etc.
Controllers: Currently no plans to deliver the unit with other Controllers, but Eduardo has plans to develop his own creations of Controllers as an additional sale.
Prototype design release: Revision A will be tested from March 12, 2017.
Final Super Game System release: Around 2019.

For V 9990 will all legacy video modes still be supported.

Yamaha OPL4 is capable of both FM and PCM in a single chip solution.

Like the Super Game Module and the Super Game Cartridge, will the new Opcode Super Game System be designed in Brazil and USA, but produced and assembled in China.

This could be the new Bios design in ColecoVision mode.


But what is the critics around our current ColecoVision in relation to the brand new Super Game System. ?

1: Power switch.- The old dry out and gives malfunctions.
2: Power supply. - The old one is big and heavy, over 30 years is a long life for such one.
3: No LED. - On your current ColecoVision are you ain't able to see about your ColecoVision is turned on or off.
4: Joysticks - Current Controllers are really awkward and designed for large hands, furthermore poor control.
5 Joystick Connections. - Awkward and difficult to access. - The new connections will probably be on the front.
6: No easy Scroll programming. Very difficult to program because Z 80 CPU not have this feature built-in. - No problem in the new Super Game System.
7: Flicker. - You can only have 2 or 3 sprites per scanline at the same time. - No problem in the new Super Game System.
8: No prober AV out. - Built for analogue TV system with the consequent noise. - Just calm down, this will be much better in the future with the VGA.
9 Monochrome sprites. -
Not possible to build a multicolor sprite ease. - But with the Opcode Super Game System will your dream as a programmer come true.
10: The Sound. - Is really good, but improved SGM Pro sound is better.

Primitive sound is maybe not the word to use as such in our current ColecoVision, believe me it's amazing what sound you actually can get out of the original SN sound chip.
But Colecovisions audio chip is limited in its frequency down to, but also numbers of channels and dissolution of music and sounds.

It was todays standard in the 80's but we are in a desperate need of an upgrade.
Some of the other consoles have improved over the years, so why not our new Super Game System.
We are thus forced to take all our critic to us, and learn from our ColecoVisions past mistakes.

But we must be serious and mostly in our efforts to attain this new Super Game System.
All previous errors as far as possible will be aligned.
The issue is time, economy and quality.

Q: So what is this Super Game System ?

A: The new upcomimg Super Game System from Opcode Games is an 8/16 bit gaming console.
It's a new cartridge based system that can play almost all ColecoVision games.
Understand that, this is not a new ColecoVision, it can just play your ColecoVision collection including all the Super Game capabilities.
But it is also a system where you can play new games only for this Super Game System.
The Super Game System is not a ColecoVision and is in no way associated with RWB.

Console status says:  First complete prototype, Revision A is arrived: March 12, 2017.
Games status says: Moon Patrol, Zaxxon, Ninja Kun and 1942 is under development in different stages.

Eduardo has published some of the details above.
pecifications is still secret so far, some can be removed and others can be added.
Please note that this is only suggestions for what we can expect.

Officially announced by: Eduardo Mello from 2010 to 2013, and reproduced by ColecoVision.dk from 2010 to 2017.

Last updated: March 13. 2017.
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