|
Game Name:
Eggerland Mystery |
| Genre:
Puzzle /
Strategy |
| Platform: ColecoVision |
| Has a newer ColecoVision version of this game been released:
No, only Box variants |
| Other Platform releases besides this one: MSX,
Nintendo, MicroSoft |
| Rarity, Loose Cartridge: Common, Uncommon, Rare,
Extremly Rare, Unbelievably Rare |
| Rarity, Complete In Box, Used: Common, Uncommon,
Rare, Extremly Rare, Unbelievably Rare |
| Rarity, New In Box: Common, Uncommon, Rare, Extremly Rare, Unbelievably Rare |
| The displayed version: Original,
Homebrew, Reproduction, Prototype,
Recreated, Forgery,
Reprogrammed,
Converted Game |
| Value Traded from around:
70 to
230 U.S. $ |
| Arcade Related ColecoVision Game:
No |
| Year of Its Original Release: 1985 |
| Initial
© and Licensor:
HAL Laboratory |
|
Based On or similarly with: MSX Eggerland Mystery |
|
Originally First Developed by:
HAL Laboratory |
|
Original Programmed and / or Designed
by:
F. Nakamura, I.
Okuyama, Hiroaki Sugi |
|
Original SFX Programmed and / or Composed
by: F. Nakamura,
I. Okuyama, Hiroaki
Sugi |
|
ColecoVision Game Version Programmed by: Eduardo Mello,
Opcode Games |
|
ColecoVision GFX Programmer and / or Designer: F. Nakamura,
I. Okuyama, Hiroaki
Sugi / Eduardo Mello |
|
ColecoVision SFX Programmer and / or Designer: F. Nakamura,
I. Okuyama, Hiroaki
Sugi / Eduardo Mello |
|
Sound Output Via: SN 76489AN / AY-3-8910A / WSG 7264 /
Compatible |
|
Different Colors for this game Compared to The Original, In This Case:
The MSX Version: No |
|
Expanded Color Palette beyond ColecoVisions 16 Permanent Colors: No |
|
Sprite Settings Available to either More
Color or Less Flicker:
No |
|
Number of Screenshots Provided by: Internet (14),
Screenshots processed by: ColecoVision.dk |
| Working On Following Compatible
Hardware Systems: ColecoVision -
Phoenix VGS / PX -
ADAM Family Computer System -
Z3K*
-
Dina
/
Bit 7200*
- HB Vision*
-
Bit 90*
-
Onyx*
-
SpliceVision*
-
Analogue Pocket*
-
ADAM+*
-
CV-NUC+* |
| Working On Following Compatible Hardware Systems With Expansion:
ColecoVision -
ADAM Family Computer System - SpectraVideo 318*
-
Hanimex Pencil II*
-
Laser 2001*
-
Salora Manager* |
|
Working On Following Compatible Emulators:
ColEM -
CoolCV - BlueMSX
- Meka - Mess* - Bee* -
Argon* -
MiSTer* -
E.mul T.wo* -
ColecoDS*
-
LaunchBox*
- ADAMem*
-
Virtuel ADAM* |
|
ColecoVision PCB Size, Type and
Producent: 128 kb.,
131 kb.,
HalfMega, Harvey deKleine |
|
ColecoVision Product #: 3615 |
|
Freely Available Download Of Game:
No,
Only For Paying Customers |
|
Freely Available Download Of Manual: No |
|
Sound Test or Ringtone Possible: Not at the
moment |
|
ColecoVision Cartridge and Label #, Casing and
Producent: None, Standard Black
U.S. Style,
Moldex Canada. |
|
ColecoVision Label Art, Design and manufacturer by:
Vincent Godefroy, CollectorVision Games Canada |
|
ColecoVision Manual Layout and Design by: Vincent
Godefroy |
|
ColecoVision Manual # and Manufacturer: 099126,
CollectorVision Games Canada |
|
ColecoVision Box Shown, Box Art and Design by:
CollectorVision 1st Version,
Vincent
Godefroy |
|
ColecoVision Box # and Manufacturer: 3615,
CollectorVision Games Canada |
|
Number of Players: 1 or
2 |
|
Required:
ColecoVision + Opcode Super
Game Module 1*** or Opcode Super
Game Module 2****,
Phoenix VGS or any other Compatible
System + Compatible Controller(s) |
|
ColecoVision Overlay: Original: No, Aftermarket: No |
|
ColecoVision Custom Label Available:
No |
|
Different ColecoVision Box than the original one:
Yes, Via:
ColecoBoxArts |
|
ColecoVision Trading Card Available:
Yes, Via:
Team Pixelboy ( HB-301-CV-CU-1
),
( HB-301-CV-BR-1
) |
|
Publisher and Year: CollectorVision Games, 2020 |
|
ColecoVision.dk
Game #: 176 |
| Purchased:
September 24,
2020 |
| Arrived: November 05,
2020 |
| Score Displayed after completion:
Yes, Your Score will be reset when a subsequent game is started:
Yes |
| Instant Save Game Features for each game variation:
No,
Password System: Yes, Hall of Fame:
No |
| In-game Pause Feature:
No |
|
* Not Confirmed |
|
***Opcode Super Game Module
is not required when using the Phoenix Video Game System, as it is built-in |
|
****Opcode Super Game Module
2 is required to achieve full gaming experience together with the
original ColecoVision, fully backward compatible |