|
Game Name:
The Goonies |
| Genre:
Platform |
| Platform: ColecoVision |
| Has a newer ColecoVision version of this game been released:
Yes, there is a newer version by
Opcode Games, now with
save game features and minor
fixes. |
| Other Platform releases besides this one:
Arcade,
MSX,
Nintendo |
| Rarity, Loose Cartridge: Common, Uncommon, Rare,
Extremly Rare, Unbelievably Rare |
| Rarity, Complete In Box, Used: Common, Uncommon,
Rare, Extremly Rare, Unbelievably Rare |
| Rarity, New In Box: Common, Uncommon, Rare, Extremly Rare, Unbelievably Rare |
| The displayed version: Original,
Homebrew, Reproduction, Prototype,
Recreated, Forgery,
Reprogrammed,
Converted Game |
| Value Traded from around:
80 to
650 U.S. $ |
| Arcade Related ColecoVision Game: Yes |
| Year of Its Original Release: 1985 |
| Initial
© and Licensor:
Amblin Entertainment,
Warner Brothers Inc.,
Konami Industry Co., Ltd. |
|
Based On or similarly with:
MSX The Goonies |
|
Originally First Developed by:
Amblin Entertainment,
Warner Brothers Inc. |
|
Original Programmed and / or Designed
by:
Unknown,
Konami Industry Co., Ltd. |
|
Original SFX Programmed and / or Composed
by:
Unknown,
Konami Industry Co., Ltd. |
|
ColecoVision Game Version Programmed by:
Konami, Eduardo Mello
Opcode Games |
|
ColecoVision GFX Programmer and / or Designer:
Konami, Eduardo Mello |
|
ColecoVision SFX Programmer and / or Designer:
Konami, Eduardo Mello |
|
Sound Output Via:
SN 76489AN / AY-3-8910A / WSG 7264 /
Compatible |
|
Different Colors for this game Compared to The Original, In This
Case: The MSX
version: No |
|
Expanded Color Palette beyond ColecoVisions 16 Permanent Colors: No |
|
Sprite Settings Available to either More
Color or Less Flicker:
No |
|
Number of Screenshots Provided by:
ColecoVision.dk (5) /
Opcode
Games (3) /
Team Pixelboy (2) /
Internet (4),
Screenshots processed by: ColecoVision.dk |
| Working On Following Compatible
Hardware Systems: ColecoVision -
Phoenix VGS / PX -
ADAM Family Computer System -
Z3K*
-
Dina
/
Bit 7200*
- HB Vision*
-
Bit 90*
-
Onyx*
-
SpliceVision*
-
Analogue Pocket*
-
ADAM+*
-
CV-NUC+* |
| Working On Following Compatible Hardware Systems With Expansion:
ColecoVision -
ADAM Family Computer System - SpectraVideo 318*
-
Hanimex Pencil II*
-
Laser 2001*
-
Salora Manager* |
|
Working On Following Compatible Emulators:
ColEM -
CoolCV - BlueMSX
- Meka - Mess* - Bee* -
Argon* -
MiSTer* -
E.mul T.wo* -
ColecoDS*
-
LaunchBox*
- ADAMem*
-
Virtuel ADAM* - Gearcoleco* |
|
ColecoVision PCB Size, Actual Size, Type and
Producent: 128kb.,
131kb.,
MegaCart1
Opcode Games / Harvey deKleine |
|
ColecoVision Product #: SG 2821 |
Freely Available Download of Game: Yes
 |
|
Freely Available Download of Manual:
Not available
for the present |
|
Sound Test or Ringtone Possible: Not at the
moment |
|
ColecoVision Cartridge and Label #, Casing and
Producent: None,
Standard Black
U.S. Style,
Moldex Canada |
|
ColecoVision Label Art, Design and manufacturer by:
Warner Brothers,
Luc Miron |
|
ColecoVision Manual Layout and Design by:
Dale Crum, Luc Miron |
|
ColecoVision Manual # and Manufacturer: Revision 1.0,
Canada |
|
ColecoVision Box Shown, Box Art and Design by: Team
Pixelboy Standard Version,
Warner Brothers,
Luc Miron |
|
ColecoVision Box # and Manufacturer:
None,
Oliver Puschatzki Germany |
|
Number of Players: 1 |
|
Required:
ColecoVision + Opcode Super
Game Module 1*** or Opcode Super
Game Module 2****,
Phoenix VGS or any other Compatible
System + Compatible Controller |
|
ColecoVision Overlay: Original:
No, Aftermarket:
No |
|
ColecoVision Custom Label Available:
No |
|
Different ColecoVision Box than the original one:
Yes, Via:
Opcode Games |
|
ColecoVision Trading Card Available:
Yes, Via:
Team Pixelboy ( HB-329-TP-TP-1
) |
|
Publisher and Year:
Team Pixelboy,
October 2014 |
|
ColecoVision.dk
Game #: 134 |
| Purchased:
November 04,
2014 |
| Arrived:
November 13,
2014 |
| Score Displayed after completion:
Yes, Your High Score will be reset when a subsequent game is started:
No |
| Instant Save Game Features for each game variation:
No,
Password System:
Yes,
via
your Controller keypad, Hall of Fame:
No |
In-game Pause Feature:
Yes,
press:
[
] |
|
* Not Confirmed |
|
***Opcode Super Game
Module is not required when using the Phoenix Video Game System, as it
is built-in |
|
****Opcode Super Game Module
2 is required to achieve full gaming experience together with the
original ColecoVision, fully backward compatible |