|Cartridge --- Original Instruction --- Box|
Game Name: Jumpman
Genre: Platform / Strategy
Rarity Loose: Common, Uncommon, Rare, Extremly Rare, Prototype
Rarity Complete In Box: Common, Uncommon, Rare, Extremly Rare, Prototype
Value Traded from around: 10 to 60 U.S. $
Arcade Related: No
Year of Its Original Release: 1983
Initially © and Licenses: Epyx Computer Software Inc.
Original Programmer and/or Designer: Chris Capener, Randy Glover
ColecoVision Game Programmed by: Chris Capener
ColecoVision Sound Programmed by: Chris Capener
ColecoVision Sound Output: SN 76489AN / AY-3-8910A / Compatible
ColecoVision Graphics Programmed by: Chris Capener, Randy Glover
Color Compatibility: No
Original and Other Platforms besides This: Atari, CBM, Apple II, IBM PC, OUYA, Virtual Console, TI-89, Wii
This Platform: ColecoVision & ADAM Family Computer or Compatible Systems
ColecoVision PCB Size, Type and Producent: 16kb., Epyx, Epyx Inc. / Coleco Inc.
ColecoVision Product #: 590R
Free Digital Downdload Possible: Yes
Sound Test or Ringtone Possible: No
ColecoVision Cartridge #, Casing and Producent: CC000597, 4L4525, Standard Black U.S. 2nd Style, or European Style, Coleco
ColecoVision Label Art and Design by: Epyx Computer Software Inc.
ColecoVision Manual Layout and Design by: Epyx Computer Software Inc.
ColecoVision Manual # and Manufacturer: 590R, Epyx Computer Software Inc. / 2L3052, 60.000597.71 CBS Electronics.
ColecoVision Box Art and Design by: Epyx Computer Software Inc.
ColecoVision Box # and Manufacturer: 590R, 5 010779 743843 Epyx / 74-384 60.000597.70, 3P3052 CBS / Holland
Number of Players: up to 4
Required: ColecoVision or any Compatible System + Controllers
Publisher and Year: Epyx Computer Software Inc., 1983 / Coleco Canada & CBS Electronics 1984
ColecoVision.dk Game #: 124
Purchased: March 11, 2013
Arrived: March 20, 2013
High Score / Save Game Feature: Yes / No
Pause Feature: Yes, Press: " 0 "
More on Wikipedia regarding this ColecoVision version: No
Special For This Game: Speed Selection and up to 4 players
On the far side of Jupiter lies the Jupiter Command Substation, a valuable outpost of planet Earth.
Can this valuable outpost be saved ?
It's up to Jumpman Junior with his speed and jumping ability to defuse the bombs planted throuhout the 12 levels.
Analyze each srcreen before you begin, but don't take too long, the more quickly you clear the screen the more bonus point you get.
Manoeuvre up and down the ladders, ropes and dumbwaiters.
Watch out for the electrocution traps, moving walls, hellstones and the ever present enemy bullets.
Also be prepared for the hurricane winds that blow you off course every time you jump.
Jumpman Junior has 12 challenging screens, can
you master them all ?.
ColecoVision High Score For Jumpman Junior Skill Level 1 / Speed 3:
Game # 124, Jumpman Jr. is last updated: August 09, 2018.