|
Game Name:
King's Valley |
| Genre:
Platform |
| Platform: ColecoVision |
| Has a newer ColecoVision version of this game been released:
No |
| Other Platform releases besides this one: MS-DOS, MSX,
ZX Spectrum,
Amiga, Mobile |
| Rarity, Loose Cartridge: Common, Uncommon, Rare, Extremly Rare, Unbelievably Rare |
| Rarity, Complete In Box, Used: Common, Uncommon, Rare, Extremly Rare, Unbelievably Rare |
| Rarity, New In Box: Common, Uncommon,
Rare, Extremly Rare, Unbelievably Rare |
| The displayed version: Original,
Homebrew, Reproduction, Prototype,
Recreated, Forgery,
Reprogrammed,
Converted Game |
| Value Traded from around:
70 to
xxx U.S. $ |
| Arcade Related ColecoVision Game:
No |
| Year of Its Original Release: 1985 |
| Initial
© and Licensor:
Konami Industry Ltd. Co. |
|
Based On or similarly with:
MSX King's Walley |
|
Originally First Developed by:
Konami Industry Ltd. Co. |
|
Original Programmed and / or Designed
by:
Unknown, Konami |
|
Original SFX Programmed and / or Composed
by:
Unknown, Konami |
|
ColecoVision Game Version Programmed by:
Konami, Eduardo Mello
Opcode Games |
|
ColecoVision GFX Programmer and / or Designer:
Konami, Eduardo Mello |
|
ColecoVision SFX Programmer and / or Designer:
Konami, Eduardo Mello |
|
Sound Output Via:
SN 76489AN /
AY-3-8910A / WSG 7264 /
Compatible |
|
Different Colors for this game Compared to The Original, In This
Case: The MSX
Version: No |
|
Expanded Color Palette beyond ColecoVisions 16 Permanent Colors: No |
|
Sprite Settings Available to either More
Color or Less Flicker:
No |
|
Number of Screenshots Provided by:
ColecoVision.dk (4) /
Opcode
Games (4) /
Team Pixelboy (2) /
Internet (4),
Screenshots processed by: ColecoVision.dk |
| Working On Following Compatible
Hardware Systems: ColecoVision -
Phoenix VGS / PX -
ADAM Family Computer System -
Z3K*
-
Dina
/
Bit 7200*
- HB Vision*
-
Bit 90*
-
Onyx*
-
SpliceVision*
-
Analogue Pocket*
-
ADAM+*
-
CV-NUC+* |
| Working On Following Compatible Hardware Systems With Expansion:
ColecoVision -
ADAM Family Computer System - SpectraVideo 318*
-
Hanimex Pencil II*
-
Laser 2001*
-
Salora Manager* |
|
Working On Following Compatible Emulators:
ColEM -
CoolCV -
BlueMSX
-
Meka - Mess* - Bee* -
Argon* -
MiSTer* -
E.mul T.wo* -
ColecoDS*
-
LaunchBox*
- ADAMem*
-
Virtuel ADAM* - Gearcoleco* |
|
ColecoVision PCB Size, Actual Size, Type and
Producent: 32 kb., 32,7 kb.,
Version 1.0, Harvey deKleine |
|
ColecoVision Product #: RC 8002 / None |
Freely Available Download of Game from
Publisher: Yes
 |
|
Freely Available Download of Manual from Publisher:
Not available
for the present |
|
Sound Test or Ringtone Possible: Not at the
moment |
|
ColecoVision Cartridge and Label #, Casing and
Producent: None,
Standard Transparent
Dark Green
U.S. Style, Moldex Canada |
|
ColecoVision Label Art, Design and manufacturer by:
Jared Hodges, Luc Miron |
|
ColecoVision Manual Layout and Design by:
Luc Miron, Dale Crum |
|
ColecoVision Manual # and Manufacturer: Revision
1.0, Canada |
|
ColecoVision Box Shown, Box Art and Design by: Team
Pixelboy Standard Version,
Jared Hodges, Luc Miron |
|
ColecoVision Box # and Manufacturer:
None,
Oliver Puschatzki Germany |
|
Number of Players: 1 or
2 |
|
Required:
ColecoVision + Opcode Super
Game Module 1*** or Opcode Super
Game Module 2****,
Phoenix VGS or any other Compatible
System + Compatible Controller(s) |
|
ColecoVision Overlay: Original:
No, Aftermarket:
No |
|
ColecoVision Custom Label Available:
No |
|
Different ColecoVision Box than the original one:
No |
|
ColecoVision Trading Card Available:
Yes, Via:
Team Pixelboy ( HB-364-TP-TP-1
) |
|
Publisher and Year:
Team Pixelboy, December 25,
2012 |
|
ColecoVision.dk
Game #: 108 |
| Purchased:
December 28,
2012 |
| Arrived:
February 12,
2013 |
| Score Displayed after completion:
Yes, Your High Score will be reset when a subsequent game is started:
No |
| Instant Save Game Features for each game variation:
No,
Password System:
No, Hall of Fame:
No |
In-game Pause Feature:
Yes,
press:
[
] |
|
Note:
The
Transparent Dark Green
Cartridge is
Collectors 1st Edition |
|
* Not Confirmed |
|
**Opcode Super Game Module
is not required when using the Phoenix Video Game System, as it is built-in |
|
***Opcode Super Game Module
2 is required to achieve full gaming experience together with the
original ColecoVision, fully backward compatible |