|
Game Name:
Knightmare /
Majou Densetsu |
| Genre:
Shoot 'em-up |
| Platform: ColecoVision |
| Has a newer ColecoVision version of this game been released:
Yes, there is a newer version by
Opcode Games, now with
save game features and minor
fixes. |
| Other Platform releases besides this one:
MSX,
Mobile Phones,
Virtual Console,
MS |
| Rarity, Loose Cartridge: Common, Uncommon, Rare, Extremly Rare, Unbelievably Rare |
| Rarity, Complete In Box, Used: Common, Uncommon,
Rare, Extremly Rare, Unbelievably Rare |
| Rarity, New In Box: Common, Uncommon, Rare, Extremly Rare, Unbelievably Rare |
| The displayed version: Original,
Homebrew, Reproduction, Prototype,
Recreated, Forgery,
Reprogrammed,
Converted Game |
| Value Traded from around:
1st Edition 70 to
200 U.S. $ /
2nd Edition 70 to
250 |
| Arcade Related ColecoVision Game:
No |
| Year of Its Original Release: 1986 |
| Initial
© and Licensor:
Konami Industry Co., Ltd. |
|
Based On or similarly with:
MSX Knightmare |
|
Originally First Developed by:
Konami Industry Co., Ltd. |
|
Original Programmed and / or Designed
by:
Konami Industry Co., Ltd. |
|
Original SFX Programmed and / or Composed
by:
Miki Higashino |
|
ColecoVision Game Version Programmed by:
Konami, Eduardo Mello, Opcode Games |
|
ColecoVision GFX Programmer and / or Designer:
Konami, Eduardo Mello |
|
ColecoVision SFX Programmer and / or Designer:
Konami, Eduardo Mello |
|
Sound Output Via:
SN 76489AN /
AY-3-8910A / WSG 7264 /
Compatible |
|
Different Colors for this game Compared to The Original, In This
Case: The MSX
Version: No |
|
Expanded Color Palette beyond ColecoVisions 16 Permanent Colors: No |
|
Sprite Settings Available to either More
Color or Less Flicker:
No |
|
Number of Screenshots Provided by:
ColecoVision.dk (5) /
Team Pixelboy (6) /
Internet (3),
Screenshots processed by: ColecoVision.dk |
| Working On Following Compatible
Hardware Systems: ColecoVision -
Phoenix VGS / PX -
ADAM Family Computer System -
Z3K*
-
Dina
/
Bit 7200*
- HB Vision*
-
Bit 90*
-
Onyx*
-
SpliceVision*
-
Analogue Pocket*
-
ADAM+*
-
CV-NUC+* |
| Working On Following Compatible Hardware Systems With Expansion:
ColecoVision -
ADAM Family Computer System - SpectraVideo 318*
-
Hanimex Pencil II*
-
Laser 2001*
-
Salora Manager* |
|
Working On Following Compatible Emulators:
ColEM -
CoolCV -
BlueMSX
-
Meka - Mess* - Bee* -
Argon* -
MiSTer* -
E.mul T.wo* -
ColecoDS*
-
LaunchBox*
- ADAMem*
-
Virtuel ADAM* - Gearcoleco* |
|
ColecoVision PCB Size, Actual Size, Type and
Producent: 128 kb.,
131 kb.,
MegaCart MC1, Harvey deKleine |
|
ColecoVision Product #: None /
SG 2822 |
Freely Available Download of Game from
Publisher: Yes
 |
|
Freely Available Download of Manual from Publisher:
Not available
for the present |
|
Sound Test or Ringtone Possible: Not at the
moment |
|
ColecoVision Cartridge and Label #, Casing and
Producent: None,
Standard Black
U.S. Style,
Moldex Canada |
|
ColecoVision Label Art, Design and manufacturer by: Robert de Jesus, Luc Miron |
|
ColecoVision Manual Layout and Design by:
Dale Crum, Luc Miron |
|
ColecoVision Manual # and Manufacturer: Revision
1.0, Canada |
|
ColecoVision Box Shown, Box Art and Design by: Team
Pixelboy Standard Version,
Robert de Jesus, Luc Miron or
Opcode Games Premium Edition |
|
ColecoVision Box # and Manufacturer:
None,
Oliver
Puschatzki Germany |
|
Number of Players: 1 |
|
Required:
ColecoVision + Opcode Super
Game Module 1** or Opcode Super
Game Module 2***,
Phoenix VGS or any other Compatible
System + Compatible Controller |
|
ColecoVision Overlay: Original:
No, Aftermarket:
No |
|
ColecoVision Custom Label Available:
Yes, Via:
Opcode Games |
|
Different ColecoVision Box than the original one:
Yes, Via:
Opcode Games |
|
ColecoVision Trading Card Available:
Yes, Via:
Team Pixelboy ( HB-367-TP-TP-1
) and
Opcode Games 03 |
|
Publisher and Year: Team Pixelboy,
September 2015 |
|
ColecoVision.dk
Game #: 143 |
| Purchased:
June 07,
2015 |
| Arrived: November 07,
2015, Replacement cartridge:
April 08,
2016 |
| Score Displayed after completion:
Yes, Your High Score will be reset when a subsequent game is started:
No Yes |
| Instant Save Game Features for each game variation:
No,
Password System:
No****, Hall of Fame:
No |
In-game Pause Feature:
Yes,
press:
[
] |
|
Special for the ColecoVision version: "Easy
Mode" |
|
* Not Confirmed |
|
**Opcode Super Game Module
is not required when using the Phoenix Video Game System, as it is built-in |
|
***Opcode Super Game Module
2 is required to achieve full gaming experience together with the
original ColecoVision, fully backward compatible |