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Squares !

Super Turbo Racing


Squares © ColecoVision.dk Squares © ColecoVision.dk
Cartridge    ---    Original Instruction    ---    Box


Game Name: Squares !
Genre: ?
Rarity Loose: Common, Uncommon, Rare, Extremly Rare, Prototype
Rarity Complete In Box: Common, Uncommon, Rare, Extremly Rare, Prototype
Value Traded from around: 25 to xxx U.S. $
Arcade Related: No
Year of Its Original Release: 2007
© and Licenses: Harvey deKleine
Original Programmer and/or Designer: Harvey deKleine
ColecoVision Game Programmed by:
Harvey deKleine
ColecoVision Sound Programmed by:
Harvey deKleine
ColecoVision Sound Output: SN 76489AN / AY-3-8910A / Compatible
ColecoVision Graphics Programmed by:
Harvey deKleine
Color Compatibility: No
Original and Other Platforms besides This:
This Platform:
ColecoVision & ADAM Family Computer or Compatible Systems
ColecoVision PCB Size, Type and Producent: 16kb., Harvey deKleine, Harvey deKleine
ColecoVision Product #: None
Free Digital Downdload Possible from Author: Yes
Sound Test or Ringtone Possible: No
ColecoVision Cartridge #, Casing and Producent: None, Standard Black U.S. Style, Coleco Inc.
ColecoVision Label Art and Design by: Ken Roland, AtariAge
ColecoVision Manual Layout and Design by: Ken Roland, AtariAge
ColecoVision Manual # and Manufacturer: N/A
ColecoVision Box Art and Design by: Luc Miron
ColecoVision Box # and Manufacturer: None, Marc
Oberhäuser Germany
Number of Players: 1
Required: ColecoVision or any Compatible System + Controller
Overlay: No
Publisher and Year:
AtariAge Store, 2007
olecoVision.dk Game #: 16x
Purchased: N/A (2018)
High Score / Save Game Feature: Yes / No
Pause Feature:
Yes, press: " 0 "
More on Wikipedia regarding this ColecoVision version: No

Squares Box, Front © ColecoVision.dk Squares Box, Back © ColecoVision.dk       T  
Cartridge Top
Box Front Box Side Box Back Manual Front Manual Back Cartridge Front Cartridge Bottom Cartridge Back









7 8 9




Squares !


Squares! is a fast-paced game where you need to avoid the other squares, anticipating their movement, to last as long as possible and obtain a high score.

Throughout the game, the enemy squares will continuously bounce around the outer solid playfield.
Your white square is bounded by the inner dashed playfield.
Use the controller to guide your square away from enemy squares.
Your score increases as long as your square is in play. The gameplay will become more difficult as your score increases.

You start with 5 squares (10 for the kid's version).
If your square is hit by an enemy square, your square disappears, and the squares remaining will decrease.
If you have squares available, one will automatically appear near the top-left of the screen (after a short delay and when the area is clear of enemy squares). Momentarily press the left fire button to make your square appear instantly.
The game is over when you have no more squares available.

Occasionally, a treasure will appear on the playfield (including fruit and other items).
If you catch the treasure, either you will be rewarded with an extra square, or you will be given invincibility and hyperspace credits.

If you have available invincibility credits, you can press the left fire button to become invincible for 5 seconds.
During this period, you will not lose a life if your square makes contact with any of the enemy squares.

If you have available hyperspace credits, you can press the right fire button to activate the hyperspace.
Your square will be moved to a new location in the playfield.
This is dangerous, however, as you may be placed directly on an enemy square, in which case you will lose a square.


ColecoVision High Score For Squares "Normal":

Twin Galaxies Logo © ColecoVision.dk XName: AtariAge Logo © ColecoVision.dk XName: ColecoVision.dk Logo © ColecoVision.dk XName: Ole Nielsen.

XScore: 0 - XScore: 0 - XScore: 0 -

ColecoVision.dk Game # 16x, Squares is last updated: December 17, 2017.
Please report errors.
Sheet # 40