Home

Back To Games Section

X

Not Arcade related...
2 player option...
No Overlay...
 

 

Smurf
Space Fury
Subroc
Space Panic
Slither
Space Invaders Collection
Spy Hunter
Sky Jaguar
Spectron
Super Cobra
Star Wars

Strike It
Star Force
Side Trak

Steamroller
Subroc Super Game
Spelunker
Super Pac-Man
Star Soldier
Space Invaders Arcade
Squares !

Salamander
Super Turbo Racing

x

Squares!  ColecoVision.dk Squares!  ColecoVision.dk
Cartridge    ---    Original Instruction    ---    Box

x

Game Name: Squares !
Arcade Related: No
Year of Original Release: 2007
Initially
and Licenses: Harvey deKleine
Original Programmer and Designer: Harvey deKleine
ColecoVision Programmer:
Harvey deKleine
ColecoVision Sound:
Harvey deKleine
ColecoVision Graphics:
Harvey deKleine
Original and Other Platforms: ColecoVision
This Platform:
ColecoVision & ADAM Family Computer System
ColecoVision PCB Size and Type: 16kb., Harvey deKleine
ColecoVision Product #: None
Digital Downdload Possible: Yes
ColecoVision Cartridge Casing and Producent: Standard Black U.S. Style, Molex Canada
ColecoVision Label Art and Design: Ken Roland, AtariAge
ColecoVision Manual Layout and Design: Ken Roland, AtariAge
ColecoVision Box Art and Design: Ken Roland, AtariAge
Number of Players: 2
Required: ColecoVision + Controllers
Publisher and Year: AtariAge 2007
C
olecoVision.dk Game #: 16X
Purchased: N/A
Arrived: N/A
High Score / Save Game Feature: Yes / No
Pause Feature: No
X

x
Squares! Box  ColecoVision.dk Squares! Box  ColecoVision.dk    
Box Front Box Back Manual Cartridge

 

1
Screenshot Wanted.

2
Screenshot Wanted.

3
Screenshot Wanted.

4
Screenshot Wanted.

5
Screenshot Wanted.

 

6
Screenshot Wanted.

7
Screenshot Wanted.
8
Screenshot Wanted.
9
Screenshot Wanted.

10
Screenshot Wanted.

 

Squares !

Description:

Squares! is a fast-paced game where you need to avoid the other squares, anticipating their movement, to last as long as possible and obtain a high score.

Throughout the game, the enemy squares will continuously bounce around the outer solid playfield.
Your white square is bounded by the inner dashed playfield.
Use the controller to guide your square away from enemy squares.
Your score increases as long as your square is in play. The gameplay will become more difficult as your score increases.

You start with 5 squares (10 for the kid's version).
If your square is hit by an enemy square, your square disappears, and the squares remaining will decrease.
If you have squares available, one will automatically appear near the top-left of the screen (after a short delay and when the area is clear of enemy squares). Momentarily press the left fire button to make your square appear instantly.
The game is over when you have no more squares available.

Occasionally, a treasure will appear on the playfield (including fruit and other items).
If you catch the treasure, either you will be rewarded with an extra square, or you will be given invincibility and hyperspace credits.

If you have available invincibility credits, you can press the left fire button to become invincible for 5 seconds.
During this period, you will not lose a life if your square makes contact with any of the enemy squares.

If you have available hyperspace credits, you can press the right fire button to activate the hyperspace.
Your square will be moved to a new location in the playfield.
This is dangerous, however, as you may be placed directly on an enemy square, in which case you will lose a square.

 

ColecoVision High Score For Squares "Kids":

Twin Galaxies Logo  ColecoVision.dk XName: AtariAge Logo  ColecoVision.dk XName: Logo  ColecoVision.dk XName: Ole Nielsen.

XScore: XScore: XScore:

Last Updated: January 10, 2016.

x