Game Name:
Subroc Super Game |
Genre:
Defense / War |
Platform: ColecoVision |
Has a newer ColecoVision version of this game been released:
Yes,
this version
is Originally for
#2614 ADAM Family Computer |
Other Platform releases besides this one:
Arcade,
ADAM Family Computer System |
Rarity, Loose Cartridge: Common, Uncommon, Rare,
Extremly Rare, Unbelievably Rare |
Rarity, Complete In Box, Used: Common, Uncommon,
Rare, Extremly Rare, Unbelievably Rare |
Rarity, New In Box: Common, Uncommon, Rare, Extremly Rare, Unbelievably Rare |
The displayed version:
Original,
Homebrew, Reproduction, Prototype,
Recreated, Forgery,
Reprogrammed,
Converted Game |
Value Traded from around:
65 to
105 U.S. $ |
Arcade Related ColecoVision Game: Yes |
Year of Its Original Release: 1982 |
Initial
© and Licensor:
Sega Enterprises Inc. |
Based On or similarly with: Arcade Subroc |
Originally First Developed by:
Sega Enterprises Inc. |
Original Programmed and / or Designed
by:
Unknown, Sega Enterprises Inc. |
Original SFX Programmed and / or Composed
by:
Unknown, Sega Enterprises Inc. |
ColecoVision Game Version Programmed by:
David Wesely, 4D Interactive Systems 1982,
Mystery Man 2014 |
ColecoVision GFX Programmer and / or Designer:
Arnold Hendrick, Philip Taterczynski, Coleco
Inc. |
ColecoVision SFX Programmer and / or Designer:
Arnold Hendrick, Philip Taterczynski, Coleco
Inc. |
Sound Output Via: SN 76489AN / AY-3-8910A / WSG 7264 /
Compatible |
Different Colors for this game Compared to The Original, In This Case:
The Arcade Version: Yes |
Expanded Color Palette beyond ColecoVisions 16 Permanent Colors: No |
Sprite Settings Available to either More
Color or Less Flicker:
No |
Number of Screenshots Provided by:
ColecoVision.dk (3) /
Team Pixelboy (11),
Screenshots processed by: ColecoVision.dk |
Working On Following Compatible
Hardware Systems: ColecoVision -
Phoenix VGS / PX -
ADAM Family Computer System -
Z3K*
-
Dina
/
Bit 7200*
- HB Vision*
-
Bit 90*
-
Onyx*
-
SpliceVision*
-
Analogue Pocket*
-
ADAM+*
-
CV-NUC+* |
Working On Following Compatible Hardware Systems With Expansion:
ColecoVision -
ADAM Family Computer System - SpectraVideo 318*
-
Hanimex Pencil II*
-
Laser 2001*
-
Salora Manager* |
Working On Following Compatible Emulators:
ColEM -
CoolCV - BlueMSX
- Meka - Mess* - Bee* -
Argon* -
MiSTer* -
E.mul T.wo* -
ColecoDS*
-
LaunchBox*
- ADAMem*
-
Virtuel ADAM* - Gearcoleco* |
ColecoVision PCB Size, Actual Size, Type and
Producent: 128 kb.,
131 kb.,
MegaCart 1, Harvey deKleine |
ColecoVision Product #: None, (2614),
9636C |
Freely Available Download Of Game: Yes
 |
Freely Available Download Of Manual: No |
Sound Test or Ringtone Possible: Not at the
moment |
ColecoVision Cartridge and Label #, Casing and
Producent: None,
Standard
Transparent Dark Blue
U.S. Style,
Moldex
Canada |
ColecoVision Label Art, Design and manufacturer by:
Sega,
Luc Miron |
ColecoVision Manual Layout and Design by: Dale Crum, Luc Miron |
ColecoVision Manual # and Manufacturer: Revision
1.0, Canada |
ColecoVision Box Shown, Box Art and Design by: Team
Pixelboy Standard Version,
Sega,
Luc Miron |
ColecoVision Box # and Manufacturer:
None,
Oliver Puschatzki Germany |
Number of Players: 1 |
Required:
ColecoVision + Opcode Super
Game Module**,
Phoenix VGS or any other Compatible
System + Compatible Controller |
ColecoVision Overlay: Original: No, Aftermarket: No |
ColecoVision Custom Label Available:
Yes, Via:
CollectorVision Games |
Different ColecoVision Box than the original one:
Yes, Via:
CollectorVision Games |
ColecoVision Trading Card Available:
Yes, Via:
Team Pixelboy |
Publisher and Year:
Coleco Inc. 1985, Team Pixelboy November 2014
and CollectorVision Games 2024 |
ColecoVision.dk
Game #: 136 |
Purchased:
November 04,
2014 |
Arrived:
November 13,
2014 |
Score Displayed after completion:
Yes, Your High Score will be reset when a subsequent game is started:
No |
Instant Save Game Features for each game variation:
No,
Password System:
No, Hall of Fame: Yes |
In-game Pause Feature:
No |
Note: The Standard
Transparent Dark Blue Cartridge is
Collectors 1st Edition |
* Not Confirmed |
**Opcode Super Game Module
is built into the connection when using the Phoenix Video Game System |