Game Name: Zanac A.I. |
Genre:
Shoot 'em Up |
Platform: ColecoVision |
Has a newer ColecoVision version of this game been released:
No, ony box variants |
Other Platform releases besides this one:
MSX,
Nintendo,
Virtual Console,
Sony |
Rarity, Loose Cartridge: Common, Uncommon, Rare, Extremly Rare, Unbelievably Rare |
Rarity, Complete In Box, Used: Common, Uncommon,
Rare, Extremly Rare, Unbelievably Rare |
Rarity, New In Box: Common, Uncommon, Rare, Extremly Rare, Unbelievably Rare |
The displayed version: Original,
Homebrew, Reproduction, Prototype,
Recreated, Forgery,
Reprogrammed,
Converted Game |
Value Traded from around:
70 to
100 U.S. $ |
Arcade Related ColecoVision Game:
No |
Year of Its Original Release:
November 28, 1986 |
Initial
© and Licensor:
Compile,
Pony Canyon,
MSX,
Nintendo,
Sony |
Based On or similarly with:
MSX Zanac |
Originally First Developed by:
Compile |
Original Programmed and / or Designed
by:
Masamitsu "Moo" Niitani, Takayuki
"Jemini" Hirono, Koji
"Janus"
Teramoto |
Original SFX Programmed and / or Composed
by:
Masatomo Miyamoto |
ColecoVision Game Version Programmed by:
Eduardo Mello, Opcode Games 2014 |
ColecoVision GFX Programmer and / or Designer:
Compile, Eduardo Mello |
ColecoVision SFX Programmer and / or Designer:
Compile, Eduardo Mello |
Sound Output Via: SN 76489AN / AY-3-8910A / WSG 7264 /
Compatible |
Different Colors for this game Compared to The Original, In This
Case: The MSX Version:
No |
Expanded Color Palette beyond ColecoVisions 16 Permanent Colors: No |
Sprite Settings Available to either More
Color or Less Flicker:
No |
Number of Screenshots Provided by:
ColecoVision.dk (4) /
Opcode
Games (5) /
Internet (5),
Screenshots processed by: ColecoVision.dk |
Working On Following Compatible
Hardware Systems: ColecoVision -
Phoenix VGS / PX -
ADAM Family Computer System -
Z3K*
-
Dina
/
Bit 7200*
- HB Vision*
-
Bit 90*
-
Onyx*
-
SpliceVision*
-
Analogue Pocket*
-
ADAM+*
-
CV-NUC+* |
Working On Following Compatible Hardware Systems With Expansion:
ColecoVision -
ADAM Family Computer System - SpectraVideo 318*
-
Hanimex Pencil II*
-
Laser 2001*
-
Salora Manager* |
Working On Following Compatible Emulators:
ColEM -
CoolCV - BlueMSX
- Meka - Mess* - Bee* -
Argon* -
MiSTer* -
E.mul T.wo* -
ColecoDS*
-
LaunchBox*
- ADAMem*
-
Virtuel ADAM* - Gearcoleco* |
ColecoVision PCB Size, Actual Size, Type and
Producent:
128kb.,
131kb.,
MC, Harvey
deKleine |
ColecoVision Product #:
RC8014 /
79-061 / 79-0078 /
ICC 349201 |
Freely Available Download Of Game:
No,
Only For Paying Customers |
Freely Available Download Of Manual:
No |
Sound Test or Ringtone Possible: Not at the
moment |
ColecoVision Cartridge and Label #, Casing and
Producent:
4L9078,
Standard Black
U.S. Style,
Moldex Canada. |
ColecoVision Label Art, Design and manufacturer by:
CollectorVision Games |
ColecoVision Manual Layout and Design by:
Silverleaf |
ColecoVision Manual # and Manufacturer:
099078,
CollectorVision Games Canada |
ColecoVision Box Shown, Box Art and Design by:
CollectorVision Games CBS Version 1,
Nintendo,
Luc Miron |
ColecoVision Box # and Manufacturer:
ICC 349201
/ 79-0078, ICC 353101
/ 79-0061,
CollectorVision Games Canada |
Number of Players: 1 or
2 |
Required:
ColecoVision
+ Opcode Super
Game Module**,
Phoenix VGS or any other Compatible
System + Compatible Controller(s) |
ColecoVision Overlay: Original:
No, Aftermarket:
No |
ColecoVision Custom Label Available:
No |
Different ColecoVision Box than the original one:
Yes, Via:
Opcode Games |
ColecoVision Trading Card Available:
Yes, Via:
Team Pixelboy ( HB-536-CV-C1-1 ) |
Publisher and Year:
CollectorVision Games, July 2015 |
ColecoVision.dk
Game #: 140 |
Purchased:
July 17,
2015 |
Arrived:
August 01,
2015 |
Score Displayed after completion:
Yes, Your High Score will be reset when a subsequent game is started:
No |
Instant Save Game Features for each game variation:
No,
Password System:
No, Hall of Fame:
No |
In-game Pause Feature:
No |
* Not Confirmed |
**Opcode Super Game Module
is not required when using the Phoenix Video Game System |