Q |
Isn’t
200$ expensive for a ColecoVision console ? |
A |
While we understand it may
not be for everyone out there, we also think there’s more than enough
ColecoVision fans out there willing to make a project like this to
happen. |
Q |
Will it
come with any new ColecoVision controller(s) ? |
A |
No, we prefer to focus
first and foremost on the console itself and make it completely right. |
Q |
Are you
ever going to make a new controller available ? |
A |
Definitely! We are going
to start designing a brand new comfortable & reliable controller as
soon as the console is available. |
Q |
Why the
ColecoVision ? |
A |
Unfortunately the
ColecoVision systems today can be unreliable, and with the original
RF connections are not ideal for today’s gamer. |
Q |
Is the
CollectorVision Phoenix Video Game System an open source ? |
A |
Yes, anyone can add ANY
features/enhancements to it! |
Q |
Is the
CollectorVision Phoenix Video Game System in ANY way affiliated and/or
authorized by River West Brands ? |
A |
No, The CollectorVision
Phoenix Video Game System is not affiliated and/or licensed by River
West Brands. It is designed & manufactured by CollectorVision Games
Inc. |
Q |
What is
the F18A Video Enhancement ? |
A |
This provides an improved
video output as well as several extra features like eliminating sprite
flicker, improved color palettes, and hardware scrolling capabilities. |
Q |
What is
the Opcode Games SGM (Super Game Module™) ? |
A |
This provides the extra
RAM, and doubles the ColecoVision Sound capabilities with 4
additional sound channels. |
Q |
What is
the SEX7264 “COURTNEY” Wavetable Sound Generator (WSG) ? |
A |
SEX7264 “COURTNEY” is an
expanded Wave Sound Generator module to provide even more sound
capability that can be added to new games. |
Q |
Do you
have any experience at all with injection mold tooling ? |
A |
Yes, in fact, we do own an
injection mold tooling for ColecoVision cartridge shell for about 10
years. We have also been providing brand new cartridge shells to other
homebrewers for years. |
Q |
Will
the system be cross compatible ? |
A |
We're developping our own
system so we can freely make the games we want. |
Q |
Will
the system be
backwards compatible and different going forwards ? |
A |
Yes, correct, this system
is focused more on giving the community a better more reliable way to
play primarily colecovision games as well as other systems. |
Q |
So it's
an FPGA based board isn't it ? |
A |
Yes, it is FPGA based. |
Q |
Will
the MSX, SMS etc "support" be in the form of accepting SD cards with
ROMs or cartridge slots (or both) ? |
A |
ColecoVision have a cartridge port and you can still
load games from the SD card. The other systems will load games from
the SD card only, so no cartridge port. |
Q |
Will
the system provide connectors for SMS, Atari 2600 and MSX cartridges ? |
A |
The plan is to only have
one cartridge slot for ColecoVision. The other systems will play games
off of the SDcard. |
Q |
Will
the system come with controllers? If so, what kind ? |
A |
It will not come with
controller(s), although, we're working on brand new controller. |
Q |
Will it
work with standard CV controllers ? |
A |
Yep, will works with
original CV Controllers. |
Q |
There
is no expansion port for Expansion module #1 Atari 2600 adapter ? |
A |
You don't need the Module
#1 Atari2600 Adapter since it's already built-in the console via SD
card. |
Q |
Will it
be compatible with the Atari 2600 paddle controllers when the Atari
2600 is added to the FPGA core ? |
A |
If it support the Driving
Module, it will works with out Paddle Controller. |
Q |
Why
selected a PS/2 interface for keyboard input when all modern keyboards
are USB ? |
A |
The PS/2 interface was
used since there was already support for it built in. In order to keep
the costs down we decided not to use the USB. |
Q |
My
question is how the plug for the Roller Controller will be handled ? |
A |
The plan is for the Roller
controller and driving module to be supported although it may require
the power input harness from a donor ColecoVision to provide power to
the Roller Controller. |
Q |
Does or
could this future console have some sort of pause button ? |
A |
We don't
think there is a plan to have a physical button for pause for
this system. |
Q |
Regarding the Spinner. How will the Standard Controller be attached
for keypad control, will the keypad controller go in port 2 ? |
A |
That is correct, you need
a controller plugged into the controller port #2 |
Q |
Is
Moldex involved! do they working on the enclosure designs ? |
A |
Moldex is only going to
make the casing, not the design itself, it's done by us. |
Q |
Can I
still use my original controllers ? |
A |
Yes Original controllers
will still work. |
Q |
Since
it is more powerful then the original 1982 ColecoVision one might want
to call it a "ColecoVision II" ? |
A |
The official name was:
ColecoVision HD Video Game System. The new name is CollectorVision
Phoenix Video Game System. |
Q |
What
does the HD stand for ? |
A |
HD refers to the High
Definition Output = HDMI. |
Q |
Can I
use a regular SNES controller ? |
A |
Yes, you will be able to
use a standard SNES controller. |
Q |
Finding
100% functional PS2 keyboards in the wild is going to be hard ? |
A |
It's not that hard to find
a brand new PS2 keyboard nowadays. |
Q |
Is
there ESD protection for the Controllers ? |
A |
There is ESD protection
for the controllers is on the bottom of the PCB board. |
Q |
Is it
okay to change cartridges with the system still powered on ? |
A |
I wouldn't change the
physical cartridge with the system power on. |
Q |
Will
Phoenix VGS come with a Box and Instructions ? |
A |
The system will have a
manual. We would like to have a box, but due to cost constraints it
will probably be some sort of stretch goal. |
Q |
Just
curious, will the Phoenix VGS also fix the flicker in Atari 2600 ROM
games ? |
A |
It's
pretty unlikely to fix the flicker in 2600 ROM games on the Phoenix
console. |
Q |
Will
there be any warranty or support for this product ? |
A |
We give a limited warranty
which is only for a period of 90 days from the date of purchase. |
Q |
Is the
Limited ADAM Edition molded in grey or is it just a black standard
console painted in grey ? |
A |
The Limited Edition is
molded with the ADAM colors. It is not painted. |
Q |
What's
the DB25 for ? |
A |
That's the Expansion Port. |
Q |
About
the Expansion port. Is it the same as the original ColecoVision
signal-wise or something else ? |
A |
No it is not the same
pinout as the original ColecoVision. The expansion port provides +5V,
+3.3V, GND and 21 FPGA IO pin access. This allows us to use the
expansion port for many different options. |
Q |
Will
the original colecovision Expansion module #1 work with the Phoenix ? |
A |
No, the EM #1 Atari
Adapter not work with the Phoenix, but we will make a Atari2600
Cartridge Adapter for the Phoenix if there's enough interests. |
Q |
Will
this system require separate SD cards for Atari 2600 and ColecoVision
or can one mix both system roms in one SD card ? |
A |
You will only need 1 sd
card. You won't have to switch back and forth. |
Q |
What about
Arcade sounds, and how close to exact Arcade sounds could you get ? |
A |
Our custom chip support
everything Arcade can do, and more, and his include in-game speech
like Gorf, Wizard of Wor etc... |
Q |
Will
Phoenix VGS basically have MAME inside of it ? |
A |
No the arcade
implementation isn't MAME. The arcade cores are recreations of the
arcade circuits in the same way the phoenix recreates the Colecovision. |
Q |
Are you
guys building your own Arcade core from scratch ? |
A |
Yes, we do. |
Q |
Will
the Phoenix be a product that continues to be available for purchase
for the foreseeable future ? |
A |
We might have to do
pre-orders with batches being made after the produced systems run out. |
Q |
Will
the Phoenix come in a box with artwork ? |
A |
No we will not have a "box"
for the system. It is something we can look into offering at a later
time though if there is enough interest. |
Q |
How
many games will be available at the launch of the Phoenix ? |
A |
The system comes
pre-loaded with 10 Homebrew ColecoVision games and 1 physical pack in
game. |
Q |
Do most
ColecoVision games have flicker on original hardware ? I know the F18A
takes care of that, but just curious if it was pretty common. |
A |
I would say there are a
good amount of games that flicker. Some of the bad offenders are
BurgerTime, Tapper, and Roc 'n Rope. |
Q |
Does the
Phoenix with the F18A option fix the flicker ? |
A |
As long as the game itself
isn't programmed to explicitly flicker. If the game is programmed to
only have 4 active sprites vs changing the order of the visible
sprites, then the F18a wouldn't fix the flicker. |
Q |
Is the
Intellivision core based on Kevtris' work ? |
A |
No, there are no open
source Intellivision cores at the moment. |
Q |
My lazy
ass would love a wireless solution ? |
A |
The system is compatible
with the 8bitdo SNES retro receiver, so you should be able to use all
the controllers that are compatible with it. |
Q |
How
many units were sold in the first round ? |
A |
A fully functioning
released game console that looks and plays fantastic, sold out first
run of nearly 500 units. |
Q |
I
really hope not many TVs have issues with the 480p of the Phoenix. |
A |
The video on the
ColecoVision core is actually 640x480 at 59.94Hz, which is why some
TVs are having issues. |
Q |
Will
there be enough orders for a second run, If not will my payment get
refunded ? |
A |
If we ended up not doing a
2nd run, we'll fully refund everyone. So if you're considering getting
a unit, this will the final batch. |
Q |
Will
the Phoenix console have injection-molded plastic enclosures ? |
A |
Yes the early access will
have injection molded parts. |
Q |
Is the
SNES port only meant to be used with the NTT Data pad ? How do you hit
the number keys with a regular SNES pad ? |
A |
The way it is setup on the
Phoenix is the Controller ports, PS2 keyboard, and SNES controller are
all active at the same time. So you can use all 3 at the same time to
control player 1. |
Q |
The
caracteristic you put for the Phoenix, are the one coming directly
from the F18A ? Or it is something additional ? |
A |
Yes, it's coming from
F18A, and Yes, it can display 256x240. |
Q |
I know
we got Atari 2600, any plans to support Atari 7800 ? |
A |
I guess you can say it's
on our checklist. |
Q |
What is
''Game Wafer Pack'' series ? |
A |
Game Wafer Pack are
enhanced ColecoVision games, with enhanced graphics, music and more
screens, features and extra levels. |
Q |
Is FPGA
emulation ? |
A |
FPGA is truly hardware, it
is not "emulation" or "simulation" like you think of with software
emulators. |
Q |
Will
Phoenix VGS run all of the Super Game ROM images from an SD card ? |
A |
It depends on the game
size. The Phoenix only has 500K SRAM. Also some games have no known
dumps. But it should run all games from cartridge. |
Q |
I think
a newer configuration or update of the HDMI output is needed ? I can
by no means split the audio signal to analog output. |
A |
We are working on an
update to the video output to make it more compatible. Unfortunately
it isn't a simple change, but we are working on it. |
Q |
Great
news about the intellivision core. Would we need original controllers
or would a SNES or ColecoVision controller work fine ? |
A |
The controller we'll
design is going to be a solution for both ColecoVision and Inty, -even
2600. |
Q |
What
size is the SD card that comes with the Phoenix ? |
A |
It is 2GB, but you can
always swap out the micro SD card if you want more. |
Q |
Why
can't I get any picture on my screen. ? |
A |
Not all screens are the
same, try to use another one, also you might be sure your SD card is
pushed all the way into the adapter. |
Q |
I would
like to do some testing of PS/2 keyboards with my Phoenix and I was
wondering what keyboard keys/functions can be tested with the Phoenix
and the cores in their current form ? |
A |
|