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FAQ

 

Frequently Asked Questions for the Phoenix Video Game System.
 

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Isn’t 200$ expensive for a ColecoVision console ?
While we understand it may not be for everyone out there, we also think there’s more than enough ColecoVision fans out there willing to make a project like this to happen.

Will it come with any new ColecoVision controller(s) ?
No, we prefer to focus first and foremost on the console itself and make it completely right.

Are you ever going to make a new controller available ?
Definitely! We are going to start designing a brand new comfortable & reliable controller as soon as the console is available.

Why the ColecoVision ?
Unfortunately the ColecoVision systems today can be unreliable, and with the original RF connections are not ideal for today’s gamer.

Is the CollectorVision Phoenix Video Game System an open source ?
Yes, anyone can add ANY features/enhancements to it!

Is the CollectorVision Phoenix Video Game System in ANY way affiliated and/or authorized by River West Brands ?
No, The CollectorVision Phoenix Video Game System is not affiliated and/or licensed by River West Brands. It is designed & manufactured by CollectorVision Games Inc.

What is the F18A Video Enhancement ?
This provides an improved video output as well as several extra features like eliminating sprite flicker, improved color palettes, and hardware scrolling capabilities.

What is the Opcode Games SGM (Super Game Module™) ?
This provides the extra RAM, and doubles the ColecoVision Sound capabilities with 4 additional sound channels.

What is the SEX7264 “COURTNEY” Wavetable Sound Generator (WSG) ?
SEX7264 “COURTNEY” is an expanded Wave Sound Generator module to provide even more sound capability that can be added to new games.

Do you have any experience at all with injection mold tooling ?
Yes, in fact, we do own an injection mold tooling for ColecoVision cartridge shell for about 10 years. We have also been providing brand new cartridge shells to other homebrewers for years.

Will the system be cross compatible ?
We're developping our own system so we can freely make the games we want.

Will the system be backwards compatible and different going forwards ?
Yes, correct, this system is focused more on giving the community a better more reliable way to play primarily colecovision games as well as other systems.

So it's an FPGA based board isn't it ?
Yes, it is FPGA based.

Will the MSX, SMS etc "support" be in the form of accepting SD cards with ROMs or cartridge slots (or both) ?
ColecoVision have a cartridge port and you can still load games from the SD card. The other systems will load games from the SD card only, so no cartridge port.

Will the system provide connectors for SMS, Atari 2600 and MSX cartridges ?
The plan is to only have one cartridge slot for ColecoVision. The other systems will play games off of the SDcard.

Will the system come with controllers? If so, what kind ?
It will not come with controller(s), although, we're working on brand new controller.

Will it work with standard CV controllers ?
Yep, will works with original CV Controllers.

There is no expansion port for Expansion module #1 Atari 2600 adapter ?
You don't need the Module #1 Atari2600 Adapter since it's already built-in the console via SD card.

Will it be compatible with the Atari 2600 paddle controllers when the Atari 2600 is added to the FPGA core ?
If it support the Driving Module, it will works with out Paddle Controller.

Why selected a PS/2 interface for keyboard input when all modern keyboards are USB ?
The PS/2 interface was used since there was already support for it built in. In order to keep the costs down we decided not to use the USB.

My question is how the plug for the Roller Controller will be handled ?
The plan is for the Roller controller and driving module to be supported although it may require the power input harness from a donor ColecoVision to provide power to the Roller Controller.

Does or could this future console have some sort of pause button ?
We don't think there is a plan to have a physical button for pause for this system.

Regarding the Spinner. How will the Standard Controller be attached for keypad control, will the keypad controller go in port 2 ?
That is correct, you need a controller plugged into the controller port #2

Is Moldex involved! do they working on the enclosure designs ?
Moldex is only going to make the casing, not the design itself, it's done by us.

Can I still use my original controllers ?
Yes Original controllers will still work.

Since it is more powerful then the original 1982 ColecoVision one might want to call it a "ColecoVision II" ?
The official name was: ColecoVision HD Video Game System. The new name is CollectorVision Phoenix Video Game System.

What does the HD stand for ?
HD refers to the High Definition Output = HDMI.

Can I use a regular SNES controller ?
Yes, you will be able to use a standard SNES controller.

Finding 100% functional PS2 keyboards in the wild is going to be hard ?
It's not that hard to find a brand new PS2 keyboard nowadays.

Is there ESD protection for the Controllers ?
There is ESD protection for the controllers is on the bottom of the PCB board.

Is it okay to change cartridges with the system still powered on ?
I wouldn't change the physical cartridge with the system power on.

Will Phoenix VGS come with a Box and Instructions ?
The system will have a manual. We would like to have a box, but due to cost constraints it will probably be some sort of stretch goal.

Just curious, will the Phoenix VGS also fix the flicker in Atari 2600 ROM games ?
It's pretty unlikely to fix the flicker in 2600 ROM games on the Phoenix console.

Will there be any warranty or support for this product ?
We give a limited warranty which is only for a period of 90 days from the date of purchase.

Is the Limited ADAM Edition molded in grey or is it just a black standard console painted in grey ?
The Limited Edition is molded with the ADAM colors. It is not painted.

What's the DB25 for ?
That's the Expansion Port.

About the Expansion port. Is it the same as the original ColecoVision signal-wise or something else ?
No it is not the same pinout as the original ColecoVision. The expansion port provides +5V, +3.3V, GND and 21 FPGA IO pin access. This allows us to use the expansion port for many different options.

Will the original colecovision Expansion module #1 work with the Phoenix ?
No, the EM #1 Atari Adapter not work with the Phoenix, but we will make a Atari2600 Cartridge Adapter for the Phoenix if there's enough interests.

Will this system require separate SD cards for Atari 2600 and ColecoVision or can one mix both system roms in one SD card ?
You will only need 1 sd card. You won't have to switch back and forth.

What about Arcade sounds, and how close to exact Arcade sounds could you get ?
Our custom chip support everything Arcade can do, and more, and his include in-game speech like Gorf, Wizard of Wor etc...

Will Phoenix VGS basically have MAME inside of it ?
No the arcade implementation isn't MAME. The arcade cores are recreations of the arcade circuits in the same way the phoenix recreates the Colecovision.

Are you guys building your own Arcade core from scratch ?
Yes, we do.

Will the Phoenix be a product that continues to be available for purchase for the foreseeable future ?
We might have to do pre-orders with batches being made after the produced systems run out.

Will the Phoenix come in a box with artwork ?
No we will not have a "box" for the system. It is something we can look into offering at a later time though if there is enough interest.

How many games will be available at the launch of the Phoenix ?
The system comes pre-loaded with 10 Homebrew ColecoVision games and 1 physical pack in game.

Do most ColecoVision games have flicker on original hardware ? I know the F18A takes care of that, but just curious if it was pretty common.
I would say there are a good amount of games that flicker. Some of the bad offenders are BurgerTime, Tapper, and Roc 'n Rope.

Does the Phoenix with the F18A option fix the flicker ?
As long as the game itself isn't programmed to explicitly flicker. If the game is programmed to only have 4 active sprites vs changing the order of the visible sprites, then the F18a wouldn't fix the flicker.

Is the Intellivision core based on Kevtris' work ?
No, there are no open source Intellivision cores at the moment.

My lazy ass would love a wireless solution ?
The system is compatible with the 8bitdo SNES retro receiver, so you should be able to use all the controllers that are compatible with it.

How many units were sold in the first round ?
A fully functioning released game console that looks and plays fantastic, sold out first run of nearly 500 units.

I really hope not many TVs have issues with the 480p of the Phoenix.
The video on the ColecoVision core is actually 640x480 at 59.94Hz, which is why some TVs are having issues.

Will there be enough orders for a second run, If not will my payment get refunded ?
If we ended up not doing a 2nd run, we'll fully refund everyone. So if you're considering getting a unit, this will the final batch.

Will the Phoenix console have injection-molded plastic enclosures ?
Yes the early access will have injection molded parts.

Is the SNES port only meant to be used with the NTT Data pad ? How do you hit the number keys with a regular SNES pad ?
The way it is setup on the Phoenix is the Controller ports, PS2 keyboard, and SNES controller are all active at the same time. So you can use all 3 at the same time to control player 1.

The caracteristic you put for the Phoenix, are the one coming directly from the F18A ? Or it is something additional ?
Yes, it's coming from F18A, and Yes, it can display 256x240.

I know we got Atari 2600, any plans to support Atari 7800 ?
I guess you can say it's on our checklist.

What is ''Game Wafer Pack'' series ?
Game Wafer Pack are enhanced ColecoVision games, with enhanced graphics, music and more screens, features and extra levels.

Is FPGA emulation ?
FPGA is truly hardware, it is not "emulation" or "simulation" like you think of with software emulators.

Will Phoenix VGS run all of the Super Game ROM images from an SD card ?
It depends on the game size. The Phoenix only has 500K SRAM. Also some games have no known dumps. But it should run all games from cartridge.

I think a newer configuration or update of the HDMI output is needed ? I can by no means split the audio signal to analog output.
We are working on an update to the video output to make it more compatible. Unfortunately it isn't a simple change, but we are working on it.

Great news about the intellivision core. Would we need original controllers or would a SNES or ColecoVision controller work fine ?
The controller we'll design is going to be a solution for both ColecoVision and Inty, -even 2600.

What size is the SD card that comes with the Phoenix ?
It is 2GB, but you can always swap out the micro SD card if you want more.

Why can't I get any picture on my screen. ?
Not all screens are the same, try to use another one, also you might be sure your SD card is pushed all the way into the adapter.

I would like to do some testing of PS/2 keyboards with my Phoenix and I was wondering what keyboard keys/functions can be tested with the Phoenix and the cores in their current form ?


Has 720p output been implemented in this system ?
No.

The last 7 updates :

July 25, 2020.
November
03, 2019.
October
10, 2019.
October
09, 2019.
October
08, 2019.
October
07, 2019.
October
06, 2019.

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