|
Game Name:
Yie Ar Kung~Fu |
| Genre: Battle |
| Platform:
ColecoVision |
| Has a newer ColecoVision
version of this game been released:
No, only
Box Variants |
|
Other Platform releases besides this one:
Arcade, MSX, CBM,
Nintendo, Spectrum, CPC, BBC, Acorn Electron, Sega, MS, PSX, EGG |
|
Rarity, Loose Cartridge: Common,
Uncommon, Rare,
Extremly Rare, Unbelievably Rare |
|
Rarity, Complete In Box, Used: Common,
Uncommon,
Rare, Extremly Rare,
Unbelievably Rare |
|
Rarity, New In Box:
Common, Uncommon,
Rare, Extremly Rare,
Unbelievably Rare |
|
The displayed version: Original,
Homebrew, Reproduction,
Prototype,
Recreated, Forgery,
Reprogrammed, Converted Game |
|
Value Traded from around: 70 to
845 U.S. $ |
|
Arcade Related ColecoVision Game:
Yes |
|
Year of Its Original Release:
1985 |
|
Initial
© and Licensor:
Konami Industry Co., Ltd.,
Imagine,
Ocean,
Infogrames |
|
Based On or similarly with:
MSX Yie Ar Kung~Fu |
|
Originally First Developed by:
Konami Industry Co.,
Ltd. |
|
Original Programmed and / or Designed
by:
Unknown, Konami |
|
Original SFX Programmed and / or
Composed by:
Miki Higashino, Konami
Kukeiha Club |
|
ColecoVision Game Version Programmed by:
Eduardo Mello,
Opcode Games |
|
ColecoVision GFX Programmer and /
or Designer:
Konami, Eduardo Mello |
|
ColecoVision SFX Programmer and /
or Designer:
Konami, Eduardo Mello |
|
Sound Output Via: SN 76489AN /
AY-3-8910A / WSG 7264 /
Compatible |
|
Different Colors for this game Compared to The Original, In This
Case: The MSX
Version: No |
|
Expanded Color Palette beyond ColecoVisions 16 Permanent Colors:
No |
|
Sprite Settings Available to either More Color
or Less Flicker:
No |
|
Number of Screenshots Provided by:
ColecoVision.dk (7) /
Opcode Games (7),
Screenshots processed by:
ColecoVision.dk |
|
Working On Following Compatible Hardware Systems:
ColecoVision -
Phoenix VGS / PX
-
ADAM Family Computer System -
Z3K*
-
Dina
/
Bit 7200*
- HB
Vision*
-
Bit 90*
-
Onyx*
-
SpliceVision*
-
Analogue Pocket*
-
ADAM+*
-
CV-NUC+* |
|
Working On Following Compatible Hardware Systems With Expansion:
ColecoVision -
ADAM Family Computer System -
SpectraVideo 318*
-
Hanimex Pencil II*
-
Laser 2001*
-
Salora Manager* |
|
Working On Following Compatible Emulators:
ColEM -
CoolCV -
BlueMSX
- Meka -
Mess*
- Bee*
-
Argon*
-
MiSTer*
-
E.mul T.wo*
-
ColecoDS*
-
LaunchBox*
- ADAMem*
-
Virtuel ADAM* - Gearcoleco* |
|
ColecoVision PCB Size, Actual Size, Type and Producent:
32kb.,
32,7kb.,
AtariCart, Pixelspast |
|
ColecoVision Product #:
RC8005 / 3424 |
Freely Available Download Of Game:
Yes
 |
|
Freely Available Download Of Manual:
No |
|
Sound Test or Ringtone Possible: Not at
the moment |
|
ColecoVision Cartridge and Label #, Casing and Producent:
RC8005, Opcode Standard -
Version # 1, Black, Unknown, Brazil |
|
ColecoVision Label Art, Design and manufacturer by:
Dale Crum, AtariCart
now Doc4Design |
|
ColecoVision Manual Layout and Design by:
Jess Ragan, Dale Crum |
|
ColecoVision Manual # and Manufacturer:
Revision D, Brazil |
|
ColecoVision Box Shown, Box Art and Design by:
Opcode
Games 1st Version, Vu Ha /
AtariCart, Dale Crum |
|
ColecoVision Box # and Manufacturer:
RC8005,
3 10109 78005 5,
AtariCart |
|
Number of Players: 1 or
2 |
|
Required:
ColecoVision,
Phoenix VGS or any other
Compatible System + Compatible
Controller(s) |
|
ColecoVision Overlay: Original:
No,
Aftermarket:
No |
|
ColecoVision Custom Label Available:
No |
|
Different ColecoVision Box than the original one:
No |
|
ColecoVision Trading Card Available:
Yes, Via:
Team Pixelboy ( HB-532-OP-OP-1
) |
|
Publisher and Year:
Opcode Games, 2005 |
|
ColecoVision.dk Game #: 44 A / 44 B |
|
Purchased:
March 2007 |
|
Arrived:
March 27,
2007 |
|
Score Displayed after completion:
Yes, Your High Score will be reset when a subsequent game
is started:
No |
|
Instant Save Game Features for each game variation:
No,
Password System:
No, Hall of Fame:
No |
|
In-game Pause Feature:
No |
|
Note: This version is based on the MSX Engine, but with the NES
styled
Graphics. |
|
* Not
Confirmed |